下面是一个简单的贪吃蛇的Java代码示例:
```java
import javax.swing.*;
import java.awt.*;
import java.awt.event.*;
public class SnakeGame extends JFrame {
private final int WIDTH = 300;
private final int HEIGHT = 300;
private final int DOT_SIZE = 10;
private final int ALL_DOTS = WIDTH * HEIGHT / (DOT_SIZE * DOT_SIZE);
private final int RAND_POS = 29;
private final int DELAY = 140;
private final int x[] = new int[ALL_DOTS];
private final int y[] = new int[ALL_DOTS];
private int dots;
private int apple_x;
private int apple_y;
private Timer timer;
private boolean inGame = true;
public SnakeGame() {
initGame();
initUI();
}
private void initGame() {
dots = 3;
for (int i = 0; i < dots; i++) {
x[i] = 50 - i * DOT_SIZE;
y[i] = 50;
}
locateApple();
timer = new Timer(DELAY, new ActionListener() {
public void actionPerformed(ActionEvent e) {
if (inGame) {
checkApple();
checkCollision();
move();
}
repaint();
}
});
timer.start();
}
private void initUI() {
setTitle("Snake");
setSize(WIDTH, HEIGHT);
setResizable(false);
setDefaultCloseOperation(EXIT_ON_CLOSE);
setLocationRelativeTo(null);
Board board = new Board();
add(board);
addKeyListener(new TAdapter());
addWindowListener(new WindowAdapter() {
public void windowOpened(WindowEvent e) {
requestFocus();
}
});
}
private void locateApple() {
int r = (int) (Math.random() * RAND_POS);
apple_x = ((r * DOT_SIZE));
r = (int) (Math.random() * RAND_POS);
apple_y = ((r * DOT_SIZE));
}
private void checkApple() {
if ((x[0] == apple_x) && (y[0] == apple_y)) {
dots++;
locateApple();
}
}
private void checkCollision() {
for (int i = dots; i > 0; i--) {
if ((i > 3) && (x[0] == x[i - 1]) && (y[0] == y[i - 1])) {
inGame = false;
}
}
if (y[0] >= HEIGHT || y[0] < 0 || x[0] >= WIDTH || x[0] < 0) {
inGame = false;
}
if (!inGame) {
timer.stop();
}
}
private void move() {
for (int i = dots; i > 0; i--) {
x[i] = x[(i - 1)];
y[i] = y[(i - 1)];
}
if (x[0] < x[dots]) {
x[0] += DOT_SIZE;
} else if (x[0] > x[dots]) {
x[0] -= DOT_SIZE;
} else if (y[0] < y[dots]) {
y[0] += DOT_SIZE;
} else if (y[0] > y[dots]) {
y[0] -= DOT_SIZE;
}
}
public class Board extends JPanel {
@Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);
doDrawing(g);
}
private void doDrawing(Graphics g) {
if (inGame) {
g.setColor(Color.red);
g.fillOval(apple_x, apple_y, DOT_SIZE, DOT_SIZE);
for (int i = 0; i < dots; i++) {
if (i == 0) {
g.setColor(Color.green);
} else {
g.setColor(Color.black);
}
g.fillRect(x[i], y[i], DOT_SIZE, DOT_SIZE);
}
Toolkit.getDefaultToolkit().sync();
} else {
gameOver(g);
}
}
private void gameOver(Graphics g) {
String msg = "Game Over";
Font small = new Font("Helvetica", Font.BOLD, 14);
FontMetrics metr = getFontMetrics(small);
g.setColor(Color.black);
g.setFont(small);
g.drawString(msg, (WIDTH - metr.stringWidth(msg)) / 2, HEIGHT / 2);
}
}
private class TAdapter extends KeyAdapter {
@Override
public void keyPressed(KeyEvent e) {
int key = e.getKeyCode();
if ((key == KeyEvent.VK_LEFT) && (!inGame)) {
inGame = true;
initGame();
}
if ((key == KeyEvent.VK_RIGHT) && (!inGame)) {
inGame = true;
initGame();
}
if ((key == KeyEvent.VK_UP) && (!inGame)) {
inGame = true;
initGame();
}
if ((key == KeyEvent.VK_DOWN) && (!inGame)) {
inGame = true;
initGame();
}
if ((key == KeyEvent.VK_LEFT) && (x[0] != x[dots])) {
x[0] -= DOT_SIZE;
}
if ((key == KeyEvent.VK_RIGHT) && (x[0] != x[dots])) {
x[0] += DOT_SIZE;
}
if ((key == KeyEvent.VK_UP) && (y[0] != y[dots])) {
y[0] -= DOT_SIZE;
}
if ((key == KeyEvent.VK_DOWN) && (y[0] != y[dots])) {
y[0] += DOT_SIZE;
}
}
}
public static void main(String[] args) {
EventQueue.invokeLater(() -> {
SnakeGame ex = new SnakeGame();
ex.setVisible(true);
});
}
}
```
此代码使用Java的Swing库和AWT库来实现一个简单的贪吃蛇游戏。游戏的主要逻辑位于`initGame()`方法中,它初始化蛇的位置、苹果的位置和定时器。`move()`方法用于更新蛇的位置,`checkCollision()`方法用于检查蛇是否与边界或自身发生碰撞。`checkApple()`方法在蛇吃到苹果时增加蛇的长度,并重新生成一个苹果。游戏的界面通过`Board`类中的`paintComponent()`方法来绘制。用户可以通过键盘的方向键控制蛇的移动方向。
希望这段代码能帮助你理解如何实现一个简单的贪吃蛇游戏。如果有任何问题,请随时向我提问。
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